Building A Game Writing Portfolio: PWW Assignment 3 – Short Interactive Fiction

The third and last part of the Pixelles Writing Portfolio Program assignment was making a 2-10 minute (later they modified it to 5-10) piece of interactive fiction. I wanted to make something that used an array of values, to create a random feel on replay. I also wanted to make the piece feel like a brief, interstitial moment.  I figured out the title pretty quickly: “Scam Likely.” What is a more nothing time than a phone call in this day and age? And what is more opaque than seeing “Scam Likely” on…

Building A Game Writing Portfolio: PWW Assignment 2.5 – Item Descriptions

The “extra credit” portion in the second Pixelles Writing Portfolio Program assignment was to write item descriptions. I was excited for this one as since I spent the better part of a decade writing fun!copy for things that were often incredibly similar but needed unique copy. I love writing product descriptions, enough to have written about how to do it. The assignment was to write descriptions for 10-20 items and vary the type of item. What it recommended was to consider: purpose (is this flavour text or useful info?) tone (does it fit…

Building A Game Writing Portfolio: PWW Assignment 2 – Cutscene Cinematic

The second Pixelles Writing Portfolio Program assignment was to make a cinematic for a cutscene. After struggling with the assignment a bit I realised the problem was all the cinematics or cut scenes I liked were just slide shows with narration. Thanks, Obsidian. Honestly though the ‘Dead Money’ intro of Fallout: New Vegas is the most effective 20 seconds and something to strive for. With that in mind, I kept with the previous theme of “extending the world I’ve already built in this unfinished Twine game” from the first assignment. Basically, this doesn’t not take place…

Building A Game Writing Portfolio: PWW Assignment 1 – Character Design Sheet

Recently, I took the Pixelles Writing Portfolio Program (which is free and great, check it out here). I’ve played with game writing before, I have a massive unfinished Twine game with documentation in spreadsheets, all that. But I wanted to purposefully attack and learn about it. The first assignment was making a character design sheet. I put it off for a while, but once I actually sat down to do it, I saw there was hardly anything left on it and all of it was easily scraped from a character…