Game Writing

The more I’ve learned about game writing the more it reminds me of my favourite parts of product copywriting. From creating flexible ideas that can be easily moulded around a finished product to knowing how to say the same thing dozens of times without repeating yourself, it’s the stuff I live for. Recently, I followed the Pixelles Writing Portfolio Program to guide putting together some coherent examples of what I can do. Both the character design sheet and the cinematic are built for a work-in-progress Twine game that is a fan work of Fallout: New Vegas.

Character Design Sheet

Lupe Vega: party member/possible ally. Contains outline of character behaviour, appearance and motivation, with a short table of barks.

Download character design sheet PDF

Cinematic

Download storyboard PDF

Download script-only PDF

Text Games

Walkies

Adapting Jose Luis Borges’ La casa de Asterión, something I’ve wanted to do for a while.

A screenshot of a game, with a black and white dithered cave. A button reads "pretending I'm being followed."
A screenshot of a game, with a black and white dithered cave. Two buttons are greyed out and a torn piece of parchment reads "I knew you would like the drain."
A screenshot of a game, with a black and white dithered cave mouth. There are three buttons, vertically aligned: "The house is the world, everything is repeated many times but two things seem to be repeated only once," "above, the sun," "below, Asterion".

Play on Itch.io (free, in-browser)

Walkies

Made for the Neo-Twiney 2026 game jam, although there’s a lot of visuals it is mostly about the text, and looking around a familiar place.

Play on Itch.io (free, in-browser)

Scam Likely

This is a very brief game that replicates the forgettable moments, those interstitial blips in your day. There’s no winning and no losing, just different possible things to glimpse between now and a moment from now. It’s an interlude, waiting for you. The only problem is, someone is calling your phone – who does that now, anyway?

A screenshot of a text game:
You look at your phone. The screen reads "Scam Likely"
Three options are given: Let it ring, Press Ignore, Answer.
A screenshot of a text game: Why not, let's see where it goes - or if you can at least get yourself on a no-call list. When you answer the phone you can hear the distinct aural static of a loud space run through noise cancellation.
Options are: Say nothing, Say "Hello."

Click To Play

Or play on Itch.io (free, in-browser)